PM3.6 - Donkey Kong - Action - 0x11d
Entry Script
- CreateInterrupt { interrupt_id: Some(10111), action: ThrowHeavyItem, requirement: (ButtonPress value(0)) }
- CreateInterrupt { interrupt_id: None, action: 0x11e, requirement: (OnGround) }
- ChangeSubactionRestartFrame(ThrowFFall)
- CallEveryFrame { thread_id: 9, script: 0x2a498 }
Exit Script